Banjo and Kazooie

Trailer Door
Banjo is pushed forth and dropped onto the battlefield.

Neutral B - Warp
Banjo gets out a GameShark and teleports. Anyone nearby while the bear and the bird teleport will take 10% damage in total for the flashes deal 5% damage. Banjo getting out the GameShark buys you some time to choose a direction to teleport in. If not, you'll just teleport in a random spot.

Side B - Beak Bomb
Kazooie gets out and charges forth like a bullet. The farther away you are during this, the more damage you deal. In the air, this works great for a horizontal recovery.

Up B - Red Feathers
Kazooie gets out and flies upwards for 5 seconds. Anyone in the way of them gets pecked, dealing 1% damage. You can do the beak bomb while you take flight. In any direction, in fact!

Down B - Backpack
Banjo gets into his backpack and gets some shuteye. While he does so, he slowly recovers from damage. You can wake up by tapping A, or you'll wake up if someone hits you. Anyone near Banjo while he gets in is hit.

Final Smash - Nuts & Bolts
Banjo runs off with a pile of materials used for construction. He then heads to the workshop and gets to work when Gruntilda runs on over to see what would be going on inside. She's then blown away, never to be mentioned by bear & bird again as a big-lipped alligator moment. Their flying machine appears on screen. Press A to make it rain Jiggys. Press B to self-destruct in 5 seconds.

Neutral B – Breegull Blaster
Here's a move that's a load of fun, now use Kazooie as a hand-held gun! Banjo reaches back and grabs Kazooie and holds her like one would a rifle. This will essentially turn Kazooie into an item, no other special moves can be used while like this, the player can move Banjo & Kazooie left or right, but Banjo will only face the direction he was facing when Bregull Blaster was activated. Pressing A will cause Kazooie to fire an egg from her mouth. Whoever touches the egg will receive damage. If the B button is held when taking Kazooie out, they will perform the Beak Bayonet, essentially ramming foes with Kazooie's Beak. Pressing B again or R will cause Banjo to return Kazooie to his backpack. Also note, no items can be picked up while like this and pressing B to activate Kazooie will discard any item that is being held by Banjo.

Side B – Rat-A-Tat-Rap
Banjo lowers his head and Kazooie pecks at the area before them three times, moving both Banjo and herself forward with each peck, after the third peck, Kazooie returns to normal and Banjo raises his head again.

Up B – Beak Bomb
Kazooie will flap her wings sending Banjo and herself high into the air then Banjo scrunches himself up, as does Kazooie and the two explode forward at a downward angle, leaving a trail of red feathers and sparkles behind them- this move has high knock back, but can be difficult to maneuver. If the pair miss a target and hit the stage or a solid object instead, they will receive 13% damage.

Down B – Split Up
Kazooie Jumps out of Banjo's back back and moves into the BG of the stage. She appears darker than the other characters. Looks like it's Banjo's time to shine!

Neutral B – Shank Pack
When faced with danger jump on top, now in the backpack you can hop! Banjo jumps inside his backpack and hops around as if in a potato sack, he can even float on water like this! While in his backpack Banjo can deal DMG to foes by jumping onto them but this deals minimal DMG. The Shack Pack should really be used for defense as it cuts all DMG by 50%. The trade-off is of course Banjo's limited mobility, only able to move around slowly and hopping at that, and being unable to use any other attacks. Pressing B again will cause Banjo to jump back out of his backpack.

Side B – Taxi Pack
No Kazooie means space in your pack, a way to fill it is what you lack! Pick large things up off the ground, in they go and carry 'em around! Banjo quickly takes out his backpack with its flap open. Any object, item, thrown item, energy projectile, non energy projectile, Banjo will store into his backpack to use later! Pressing side + B again will cause Banjo to use that thing he stored in his backpack, if its an item, he will dump it out to be picked up, if it was a projectile, he will toss it out at the same velocity it was put into his backpack, and deal out a bit more DMG too!

Up B – Pack Whack
Banjo takes his backpack off and swings it around himself causing him to be lifted into the air if he is already airborne- this works a lot like Link's Spin Attack. Banjo can deal up to 3 hits with his backpack the final blow dealing more knockback than the previous two.

Down B – Split Up
Banjo steps into the stage and sits down and turns dark, and wherever you split up with Kazooie, she steps into the foreground and lights back up- lets see what this sassy bird can do on her own!

Neutral B – Egg Laying
Kazooie will bend over and pop out an Egg there are five different eggs that Kazooie may lay, the first being:

Blue Eggs
These as their name would imply are blue colored eggs when Kazooie lays these eggs, they will simply arch through the air and hit a target, or the ground and break dealing damage to foes hit by them. Kazooie can lay 3 of these in rapid succession.

Grenade Eggs
Kazooie will lay a Egg with the texture of a green grenade, at this point Kazooie should flee as only one of these can be produced at a time. Like the blue eggs, these arch through the air and land, upon impact these eggs will explode dealing big DMG to foes and big knock back too!

Ice Eggs
Kazooie can fire up to two of these at a time. These eggs arch through the air and when they make contact with a foe- or item, will encase it in ice! allowing Kazooie to follow up with a stronger attack.

Fire Eggs
Kazooie can fire up to three of these eggs at a time. These eggs arch through the air and will bounce once, anyone they touch, they will deal fire damage to and has a 70% chance of making foes catch fire dealing 2% additional DMG per second they are on fire.

Clockwork Kazooie Eggs
When the Clockwork Kazooie Egg hits the ground, it cracks open and a tiny Bomb shaped in the likeness of Kazooie hatches from it- this bomb will follow the nearest opponent and try to explode near them- these bombs have a "lifespan" of 20 seconds but cannot jump very high.

Side B – Wing Whack
You've lost the safety that Banjo brings, defend yourself now with your wings! Whirl them around by pressing side + B, a useful attack I think you'll agree! Kazooie will spin around with her wings outstretched, hitting anyone around her- this is great for horizontal recovery.

Up B – Flight
Kazooie flaps her wings and takes off into the sky, without Banjo's weight to hold her down she can actually stay afloat for a while for a whole 10 seconds! Each second that passes will be represented by one red feather flying off of Kazooie's body. While airborne, Kazooie can use her other attacks. If anyone is above Kazooie when she ascends into the air they will receive DMG from her beak.

Down B – Split Up
Banjo will step out of the shadows of the BG and become colorful again- at this point Banjo can be attacked as can Kazooie, Banjo will make his way back to Kazooie by whatever means. Once he reaches her, she will jump into his backpack and players will then be in control of Banjo & Kazooie. If Banjo should be defeated before reaching Kazooie, players are forced to play as JUST Kazooie until they are defeated.

Final Smash - The Mighty JinJonator
The stage rumbles at at its center a large statue of the Jinjonator rises. The statue cracks and crumbles like an outer shell, within stands the Mighty Jinjonator- a god like entity of the Jinjos. Slowly at first the Jijonator hovers off his pedestal and then with a mighty and deep voice her says: "JINJO!" and flys into the sky. At this point the Jinjonator will dive across the screen dealing damage and massive knock back to anyone who he rams into. During the FS Banjo & Kazooie are not invincible but players would be wise to focus on dodging the Mighty Jinjonator anyways. After 11 dashes across the stage, the Jinjonator comes to a stop at the center of the stage and vanishes into a burst of multicolored sparkles.

KOSFX
KOSFX1: Banjo: "Ha-hi!"

KOSFX2: Banjo: "Aww!"

Star KOSFX: Banjo: "Whooooooooooooaaaaa!"

Screen KOSFX: Banjo: "Gah!"

Taunts
Up: "I got the mystery green egg, the crystal jiggy, and the Payback DVD. Don't those help me at all?"

Sd: Kazooie: "Whoo!"

Dn: Banjo: "Da-hoo!"

Victory Options+Failure/Clap
1. Banjo waves a jiggy

2. Banjo and Kazooie cheer with victory in their sunglasses and on a bench

3. Banjo and Kazooie bust out of the screen with a Nintendo 64

Failure/Clap: Banjo's looking pissed

Basic Attacks

 * Neutral attack- ???
 * Dash Attack- ???
 * Side Tilt- ???
 * Up Tilt- ???
 * Down Tilt- ???

Smashes

 * Side- ???
 * Up- ???
 * Down- ???

Other

 * Ledge attack: ???
 * 100% ledge attack: ???
 * Ground attack: ???
 * Trip attack: ???

Grabs, Throws

 * Grab- ???
 * Pummel- ???
 * Forward- ???
 * Backward- ???
 * Up- ???
 * Down- ???

Aerials

 * Neutral- ???
 * Forward- ???
 * Backward- ???
 * Up- ???
 * Down- ???

Snake Codec
TBA

Character Description
TBA

Classic Mode
TBA

Role in SSE
TBA

Extras
TBA

Trivia
TBA

Wiimote Sound
"Guh-huh!"